Jobs

Jobs are the equivalent of 'class' from most role playing games.


 * 1) Jobs don't level-up like heroes. They will always be the same based on the floor level (1 from floor 1 to 10, 2 from floor 11 to 20, and so-on). For comparison purposes, the job description always defaults to level 10.
 * 2) Passive skills are permanent or start of combat. Your hero will receive the passive skills of all of their jobs.
 * 3) Switch abilities ('Block' as an example, on the Jobless), occur when you switch to this your center job. The cost of the switch ability starts as 0 AP, and goes up by 1 after each use. Switch abilities are one of the most important aspects of a job - giving you the ability to heal, gain buffs, or do damage in addition to your normal abilities.
 * 4) Abilities are the 'starter deck' for this job.

To obtain new jobs, you craft them by combing current jobs with new materials.